<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Org:blockycraft on jrbeverly</title><link>https://workbench.jrbeverly.ca/tags/orgblockycraft/</link><description>Recent content in Org:blockycraft on jrbeverly</description><generator>Hugo</generator><language>en-CA</language><lastBuildDate>Sat, 23 May 2020 17:31:06 +0000</lastBuildDate><atom:link href="https://workbench.jrbeverly.ca/tags/orgblockycraft/index.xml" rel="self" type="application/rss+xml"/><item><title>blockycraft</title><link>https://workbench.jrbeverly.ca/2020/05/blockycraft-blockycraft/</link><pubDate>Sat, 23 May 2020 17:31:06 +0000</pubDate><guid>https://workbench.jrbeverly.ca/2020/05/blockycraft-blockycraft/</guid><description>&lt;h1 id="blockycraft"&gt;blockycraft&lt;/h1&gt;
&lt;h2 id="summary"&gt;Summary&lt;/h2&gt;
&lt;p&gt;Blockycraft is a Minecraft inspired Block Engine written in Unity3D and built using GitHub Actions. The intent of this project is to better learn Unity, and discover some new use cases with GitHub Actions.&lt;/p&gt;</description></item><item><title>readme</title><link>https://workbench.jrbeverly.ca/2020/05/blockycraft-readme/</link><pubDate>Thu, 07 May 2020 01:08:13 +0000</pubDate><guid>https://workbench.jrbeverly.ca/2020/05/blockycraft-readme/</guid><description>&lt;h1 id="blockycraft"&gt;Blockycraft&lt;/h1&gt;
&lt;h2 id="summary"&gt;Summary&lt;/h2&gt;
&lt;p&gt;Blockycraft is a Minecraft inspired Block Engine written in Unity3D and built using GitHub Actions. The intent of this project is to better learn Unity, and discover some new use cases with GitHub Actions.&lt;/p&gt;</description></item><item><title>blockycraft-classic</title><link>https://workbench.jrbeverly.ca/2020/01/blockycraft-blockycraft-classic/</link><pubDate>Mon, 13 Jan 2020 00:26:20 +0000</pubDate><guid>https://workbench.jrbeverly.ca/2020/01/blockycraft-blockycraft-classic/</guid><description>&lt;h1 align="center"&gt;
 &lt;a href="https://github.com/jrbeverly/Blockycraft" title="Blockycraft"&gt;
 &lt;img alt="Blockycraft" src="./logo.png" width="200px" height="200px" /&gt;
 &lt;/a&gt;
 &lt;br /&gt;
 Blockycraft
&lt;/h1&gt;
&lt;p align="center"&gt;
 Blockycraft is an interactive demo that uses standard first person controls to navigate through a block world
&lt;/p&gt;
&lt;br /&gt;
&lt;h2 id="summary"&gt;Summary&lt;/h2&gt;
&lt;p&gt;Blockycraft is a interactive graphics demo to create a Minecraft inspired demo which revolves around breaking and placing blocks. The game world is composed of rough cubes arranged in a fixed grid pattern and representing different materials, such as dirt, stone, and snow. The techniques used in the demo can be toggled using keyboard commands. The Blockycraft project is written using C++ and OpenGL.&lt;/p&gt;</description></item><item><title>vagrant-desktop-opengl</title><link>https://workbench.jrbeverly.ca/2017/05/blockycraft-vagrant-desktop-opengl/</link><pubDate>Wed, 31 May 2017 22:52:23 +0000</pubDate><guid>https://workbench.jrbeverly.ca/2017/05/blockycraft-vagrant-desktop-opengl/</guid><description>&lt;h1 id="vagrant-opengl-desktop"&gt;Vagrant OpenGL Desktop&lt;/h1&gt;
&lt;h2 id="summary"&gt;Summary&lt;/h2&gt;
&lt;p&gt;Provide a method of reproducible graphical development environments based on Linux. This repository provides a base OpenGL Desktop environment, sandboxed on your local computer. The repository is meant for experimenting with OpenGL related programming in a virtual machine.&lt;/p&gt;</description></item><item><title>manual-classic</title><link>https://workbench.jrbeverly.ca/2017/05/blockycraft-manual-classic/</link><pubDate>Wed, 31 May 2017 22:51:29 +0000</pubDate><guid>https://workbench.jrbeverly.ca/2017/05/blockycraft-manual-classic/</guid><description>&lt;h1 id="blockycraft-manual"&gt;Blockycraft Manual&lt;/h1&gt;
&lt;h2 id="summary"&gt;Summary&lt;/h2&gt;
&lt;p&gt;Blockycraft is an interactive graphics demo to create a Minecraft inspired demo. Blockycraft is focused on a series of graphics techniques create the graphical aethestics of a Minecraft world. This involves the usage of Perlin Noise for a dynamic world, lighting and shadows based on the positions of blocks in the world, and the aesthetic of the block world. The Blockycraft Manual explains the Blockycraft project in terms of interactive, compilation and technical components.&lt;/p&gt;</description></item></channel></rss>